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A Provost Of The Nine Divines Download
- Description:
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Provides a new set of Crusader Surcoat and Cuirass. Also Allows your PC to use Chapels, their containers, furniture, beds, or any other assets in Chapels that are owned by the church of the Nine Divines. A little answer to several requests in this regard. Table of content 1- Context and goal 2- Requirements and installation 3- Playing the mod 4- Important notes 5- Compatibility 6- History 7- To do: COM 8- Issues & bugs 9- Credits 10- License information 11- Contact information  1. CONTEXT AND GOAL MY VERY FIRST MOD. Wile working on my bigger mod, I felt that it's taking me quite some time and I was eager to upload a mod... :-) A little contribution until the release of COM. This mod is a joint effort from Jimfish and myself (see section "9-Credits" further down). While still working on the new set of surcoats, these are the first tryouts. They're not perfect, so any comment, negative or positive as long as it is constructive, would be greatly appreciated. CONTEXT - Ilav Dralgoner, one of the Provosts of the Nine Divines, disillusioned and traumatized after the first destructive wave of invasion in Kvatch, is stuck in complete delusion and cannot cope with reality anymore. Titus Cubitus will contact you in this regard... PRIMARY GOAL - This mod will allow your character to consider all Chapels as its home, so it can use their assets and have access to their Halls. Perfect for role playing a Paladin, a pilgrim, a crusader, a Monk, a knight/warrior, a priest, etc. Titus Cubitus will explain how this can be done, in due time... SECONDARY GOAL - "Secondary" being relative to one's needs - Seek for these goodies:
- Archine Cuirass and Sword, given by Ilav Dralgoner. Use them to lift the siege of Kvatch and secure the city. You could find some other time to seek for Titus later on, when you'll be in the IC.
- Pawn Shop - Titus can trade potions, armors, books, magic items and spells. He sells a small amount of unique items, hence he's not cheap. He offers a little more items for sale upon quest completion. His barter gold is 2500. Titus's inventory for sale will not respawn, before or after the quest has been completed (both contexts offering a different inventory), and this is on purpose: whatever you sell to Titus WILL BE AVAILABLE whenever you need it back. Meaning that if you need cash right away, just sell him something valuable that you can buy back later during the game, just like a Pawn Shop! ;-)
- The Archine Cupboard with its key (no respawn), at the All Saints Inn. You will be allowed to use it as your own container, safely locking your precious stuff from others. It has a special detection feature showing a visual cue about whether or not an Archine gear is in its inventory.
- The Arch Stone of Rejuvenation, on top of the the Archine Cupboard. When used it becomes inactive for 3 days, after which you can use it again. It affects the PC as well as all NPCs nearby (200 units) with restoration powers: agility 100, endurance 100, intelligence 100, luck 100, personality 100, speed 100, strength 100, willpower 100, fatigue 1000, health 1000, magicka 1000.
- Archine gauntlets and Archine boots are available in the Archine's Cupboard.
- Light Archine Cuirass, Archine greaves, Provost Cuirass, Crusader boots, crusader greaves and crusader gauntlets, all sold by Titus Cubitus. The boots, gauntlets and greaves are vanilla objects, of which attributes and enchantments have been modified.
- Titus Provost SWORD is unique and not for sale. The only way to have it is to get it (or take it) from Titus... Who is marked as an essential NPC. Which means that he will awake after some seconds after you killed him. You can only loot his corpse when he's "In between", or by trying to steal him instead of attacking him...
NOTE - This mod is a subset of a larger mod (WIP), as I wanted to experiment and try out specific game engine features, especially dialogs and mesh texturing/mapping. the above mentioned is part of a complete new set of surcoats and cuirass, each having their own Heraldic shield emblems corresponding to a rank in the Provost OTND Faction: I have made this mod while working on a larger mod entitled "Caves of Marvels" (WIP), lore included (read "7. TO DO:..." further down).
2. REQUIREMENTS AND INSTALLATION REQUIREMENTS: The Elder Scrolls IV: Oblivion, all versions from vanilla to 1.2.0416. Note that at least the official patch v1.1 should be installed, otherwise the game will crash from time to time - wich was a game engine bug, it has nothing to do with any mod. NEW INSTALL: Download the file (apx. 10.6 Mb), then extract all the files to your Oblivion\Data folder, and answer yes if it asks you to overwrite. Then activate AProvostOfTheNineDivines.esp either via OBMM or the Oblivion Launcher's "Data Files" option, and play a new game or any saved game. UPDATE from 2.5 to 2.5.1: Download "A Provost OTND FIX update to 2_5_1" (aprx. 18 Kb). Then from that zip file, simply extract AProvostOfTheNineDivines.esp to your Oblivion\Data folder to replace your current esp. You do not need to do anything else, except play your game. GAME CONFIGURATION: All voice files pertaining to this mod are silent audio files, you'll need dialogue subtitles turned on to so as to read conversations. UNINSTALLATION- Deactivate your currently installed version of AProvostOfTheNineDivines.esp.
- Delete the file AProvostOfTheNineDivines.esp from the Data folder.
- From Oblivion's Data folder tree, delete all instances of folders named "HawkFest", "AProvostOfTheNineDivines" and "AProvostOfTheNineDivines.esp" (including their subfolders and files).
3. PLAYING THE MOD Mod startup - The mod starts right after conversing with Savlian Matius at the main gate of Kvatch, when the PC offers his/her help into breaking the siege of Kvatch (not after the later is done anymore). The PC will be directed to speak to Ilav Dralgoner, and it is advised to do so BEFORE entering the Oblivion Gate and help Savlian Matius break the siege... If the main quest, or lifting the siege of Kvatch, have already been accomplished, the mod will start upon any saved game load up. The Quest - There is only one and very simple quest for gaining the ability to use Chapels. That quest requires you to travel once between Kvatch and the IC. The PC will gain other privileges apart from the ability to use chapels as homes, and Titus's merchant inventory will be greatly enhanced. The PC will also have the possibility to explore dialogs taking place between members of the NineDivines faction (whenever he/she wears the Surcoat of Devotion). Background - The quest consists of extensive dialogs, especially with Titus Cubitus, as I wanted to give the player some reason behind the fact of having access to chapels and to new armor gears. The unfolded storyline is actually a small piece of my largest mod's Lore, Caves of Marvels, in which Titus and Ilav have a part. BONUSES AVAILABLE EVEN BEFORE THE MOD STARTS:- Titus is a Master trainer in Mysticism
- Titus can trade potions, armors, books, magic items and spells. He sells a small amount of unique items, hence he's not cheap. He offers more items for sale upon quest completion. His barter gold is 2500.
- Titus can recharge your enchanted weapons (but he has no armorer skill).
- Titus is fixed at level 15 but is challenging. If you attack him in an attempt to steal his Provost Cuirass (since he sells it for a very high price and only to members of the Provost faction), especially his sword which is unique and not for sale, be prepared for a hard fight!...
4. IMPORTANT NOTE WHY THE NEED TO EQUIP AN ITEM FOR HAVING THE ABILITY TO USE CHAPELS?- All Chapels are owned by the NineDivines faction.
- Whenever the PC wears the Surcoat of Devotion, he/she is a member of the NineDivines faction: there's a disposition boost of +80 between members (e.g. all priests); all the various staff at chapels belong to this faction. It grants access rights to the locked parts of the chapels and all NPC members have a standard set of dialogue options.
- Some quests take place in Chapels, so I wanted this ability to be "on demand": equipping the Surcoat of Devotion puts your character in the NineDivines faction, rank 2. Unequipping it removes your character from the NineDivines faction. If you're not in any chapel, you don't need a shelter, or you are currently in a quest involving Chapels, it is advised *not* to equip the Surcoat, just to keep the main quest's immersion factor as originally planned... Anyhow, having full access to Chapels should not "break" anything.
- THUS, ANY NEW MOD ADDING A CHAPEL TO THE GAME WILL HAVE IT'S CHAPEL AUTOMATICALLY AVAILABLE TO THE PLAYER, if such a Chapel has been marked as owned by the NineDivines faction, as it should be.
5- COMPATIBILITY This mod modifies Ilav Dralgoner's AI Package (the priest on the road up to Kvatch), so it will conflict with any mod that have edited Ilav Dralgoner's AI Package. Mainly two mods: Kvatch Aftermath 6.8 and Kvatch Rebuilt. SOLUTION: load any mod modifying Ilav AFTER this mod in the load order. There's not much that the new Ilav's AI does (ambush plus sneak plus default vanilla's wander), so making sure that their packages will override POTND's Ilav AI is sufficient. Compatible with other mods, even those taking place or starting at the All Saints Inn tavern where Titus Cubitus is wandering (unless the whole interior cell is replaced by another mod). The Arena poster from vanilla has been replaced by a custom "clone" (a new base objectID), scripted For Titus to detect the PC's arrival after its encounter with Ilav. For example, the companion mod Rhianna has been tested successfully. However I cannot garantee a 100% compatibility with all mods, as any mod modifying chapels ownership from vanilla will render the Surcoat of Devotion useless (although it will still have its enchantements), but I didn't find one that does this yet - no wonder, since it would break too many stuff in the game. Same thing applies to the All Saints Inn: after the quest has started and Ilav's encounter, a reference to the Arena Poster will likely oblige your PC to engage conversation with Titus, as he will not automatically do so himself anymore. Since the contexts for the previous paragraph to take place are quite extreme and highly improbable, I can assert that there are no problems, and the mod is clean (which was double-checked). Please report any odd thing by leaving a comment or by PM'ing me. 6. TO DO: COM This is the final version: the only update this file will get involves texture files for the Surcoat of Devotion, as well as a new Templar surcoat. A complete set of surcoats bearing Templar's Grand Masters Heraldic shield emblems, will be integrated with the larger mod "The Caves of Marvels". Apart from the surcoats, I will solely correct oddities that are reported or make minor modifications that do not oblige the PC to restart the mod for taking advantage of any update (like the faction icon problem). In the larger mod (COM), the above-mentioned Set will be the object of a new quest: what Titus will give instead, is a scroll or "Letter of charge", once used giving access to Chapels assets (during the quest, Whenever the PC gets out of a Chapel AND the scroll's effect is in use, the later will take end). In one of the Chapel Halls, there will be (...), explaining how to find "The Forgotten Way In" to go within the sleeping mountain NO of Chorrol. From there, Great Halls with Dwarves who are stuck (a new race from the mod), securing themselves off a creature's Lair deep down the mountain's heart - maybe a Balrog, a bit like Mauria. They will explain how they got there after the Dwemers have vanished from Tamriel, leaving this grandiloquent facility containing rich resources of various minerals. They established themselves in those Great Halls, as if they have been gifted by their God... They got enormously rich, trading their minerals and crafted armoury all over Tamriel, solely doing business through a Colovian secretive trader (you'll be informed about a castle)... Until their greed made them dig too deep. They've awaken an old mythical creature, known to have terrorized the land right after the awakening of the Aldmeris (amongst the very first events during the 1st Era). A quest will need to be accomplished. Then the end on the other side of the mountain chain: a passage way to the domain of a "Tom Bombadil"-like character, where other things will need to be done for finally gaining the Stone, which in the WF Cave's Magic Room will provide power to the facility. Tom will give a hint about the Crystal of Marvel's location... 7. ISSUES & BUGS VERY minor and non-intrusive issue: when looking up your stats menu for factions, if you are wearing the Robe of Devotion you'll see that you are a member of the "Provosts of the Nine Divines" and "NineDivines" Factions, but you will not see the custom icons I've created for them. I really don't know why (yet), since I've used the exact same techniques for rendering faction icons flawlessly in my larger mod. If anybody has a clue, please contact me, all dds files for all sizes (std, 80, 50) are included and referenced within the mod. Btw, the technique I am talking about can be found here. 8. CREDITS Creators:- Jimfich who have kindly offered the idea for replacing the Robe of Devotion by his base textures that constitutes the new set of surcoat/armor;
- HawkFest (me) - Scripting, lore, nomal map texturing and mesh mod (Sucoats and cuirass), everything else than what follows:
Outsourcing credits:- Thanks to Daveoten for his original fanfiction text "The Order of the Scarab", which inspired a part of this mod's storyline (as well as the Caves of Marvels Lore).
- Thanks to jcd13 for his marble pedestal mesh + texture.
- Thanks to whoever made the Templar Sword and the Mage Blade, as I can't get a grip on the original file to accurately credit its creator(s), nor can find these on TEXNexus site. Please PM me if you are that creator, or if you know who he/she is.
- Thanks to other modders who are kindly answering to questions on Bethesda's CS forum, especially Haama, WilliamSea, TalkieToaster, DragoonWraith, JDFan, SaidenStorm, who have been of much help with my learning curve with some valuable scripting tips.
- Thanks to Bethesda for creating Oblivion.
- Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
- Thanks to Mom and Dad for having the muse of a natural and powerful urge of creativity on that day...
- Thanks to the neighbor for last night's BBQ
- Submitted On:
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26 Jun 2008
- Submitted By:
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Administrator (admin)
- File Date:
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24 Jun 2008
- File Author:
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HawkFest and Jimfish
- File Version:
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1.0
- File Size:
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10.1 MB
- File Type:
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zip
- Downloads:
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1916
- Rating:
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 Total Votes:0
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